Creating immersive spaces using FLOSS by SAT Montreal
Hours and dates
- Oct 27 from 10:00 to 13:00
The place
La Bourse
Language
English
AboutThomas Piquet & Émile Ouellet-Delorme
Thomas Piquet
Engineer-researcher at Metalab of SAT. PhD in microprocessor architecture and specialized in embedded computers.
After several years working in the industry (cell phones, intelligent public displays…) and while continuing to develop his artistic skills (in composition, sound design, mixing and acoustics), the opportunity arose to combine everything and return to the research field with SAT’s Metalab.
His research interests target the reduction of the infrastructure needed to create immersive spaces. Thanks to embedded computing, the costs are greatly reduced (in economic and energy terms) while having a minimal impact on performance.
At the same time, he participates with the Silicon Beats collective in multiple live cine concerts and electronic music collective jam performances.
Émile Ouellet-Delorme
Developer-researcher at the Metalab of SAT. He joined the team in 2018 after completing two diplomas in software engineering and digital music respectively. Over the past few years, he has worked on software for both visual and audio immersion, and his specialty resides with physical modelling of acoustics. On a personal level, he’s dabbled with audio composition and improvisation of various styles for over a decade.
Workshops and MasterclassesCreating spontaneous and mobile immersive spaces using FLOSS
During this workshop, we will be using off-the-shelf hardware and open-source software to create an interactive and immersive experience from scratch, in an impromptu space. While doing so, we will be learning about the tools and processes available to orchestrate the basic elements such as evaluating the available space, setting up projection mapping, calibrating video projectors and sound equipment and employing a software pipeline to glue it all together. The participants are welcome to contribute their own creative content (video and audio). We will be able to use and display it in our immersive space.